Anima

Animas are powerful beings, the most notable are the shapeshifters from Ikora. While they are considered by many to be the antithesis to angels, animas are by no means evil by nature. Physically, all animas are stronger beings than normal, save for the Angels. Nearly all of them are male.

Aktos
The first animas were spawned when the Executor crawled into the River of Dispute. While Aktoskin anima are able to access tremendous amounts of power from the Cradle, there is a limit to how much they can endure. The anima of Aktos share some definitive similarities with their angel counterparts, namely a detached homeland and power from an ancient artifact.

During Confiscation, Ikora fell under siege as Seraph Arehana looked for a way to take the Anima capital. The anima lacked the organization to defend themselves properly and were overwhelmed. Bayon the Wise was visited by the First Apostle, who showed him how to use other beings' lifeline to gain bursts of raw but limited power. The anima led Terna's recapture, the only successful assault on Soralan and brought the Cradle back home.

Now the gifted Rashim is in charge, working to unite those who have fallen susceptible to the Bane.

Avond
The eldest and most powerful anima. Few in number due to their rarity.

Heleen
Tall and beautiful.

Rebel
More fatherly type.

Saint
Effeminate in appearance

Hierarchy
While there is no rigid distinction between anima as can be found among angels, it goes to say that the longer an anima has survived is a mark of achievement in its own right. Prime examples are the elders of the Morf Cartel, who have maintained their seat with a balance of power and judgment.

Chain-staff
The chain-staff is the signature Anima weapon. The chain is metallic and magical, able to stiffen and collapse into a staff. This type of entangling weapon proved to be more effective when battling shapeshifters.

IN THE GAME

 * Frenzy Anima
 * Shelter Anima
 * Code Anima