Attribute

Primary Attributes
These attributes can be found more commonly according to loyalty

WHITE - LEECH: Whenever this unit inflicts damage, gain that much integrity.

BLACK - RUSH: This unit may move to the Offensive Zone in the same turn that it was deployed.

RED - PROMOTE: Add a +1/+1 counter to select unit (max. 6)

GOLD - DUEL: Initiate an attack from outside the ring

SILVER - ALMIGHTY: Cannot be killed by effect

GREEN - BARRIER: This unit ignores CLOAK and FEINT

BLUE - MOBILE: After this unit attacks, move it to the Defensive Zone

VIOLET - TOXIC: When this unit would lose after damage calculation, it ties instead.

TIEBREAKER: This unit does not die if damage calculation is a tie.

STUNNED: This unit cannot move, attack, or deal damage until its owners next draw stage.

BATTLEPACT X: When you deploy this unit, select another unit you control. They both have X as long as you control them.

FEINT X: X cannot defend against this unit.

COUNTERJINX X: X cannot select this unit.

RIOTSHIELD X: This unit takes 0 damage.

WARCHANT: Whenever a unit you control attacks alone, it has +1/+1 until end of turn.

DUALWIELD: Double this unit's stats during damage calculation.

NOGUARD: This unit cannot defend.

MOB: When this unit and at least two others attack

LOYALTY BONUS: -X SUPPLY = Activate only if loyal. Pay cost to gain effect.

SURVEY (X): Look at the top X cards of your deck. Return them in any order to the top and/or bottom of your deck.

FLOOD: Inflict excess attack damage to the defending leader

ADEPT: Whenever you deploy an event, promote this unit

ENFORCER: This card cannot be cancelled

PURSUIT: When this unit declares an attack, the defending unit cannot flee